Welcome to this series of live blogs from the American Marketing Association’s Research & Strategy Summit in Las Vegas. Any errors, omissions, or silly side comments are my own.
Kelley Styring, Principal, InsightFarm, Inc.
- Products and packages have not been designed to be operated with one hand. Not can openers, not shoe laces, not opening boxes, not open CD wrappers.
- People who only have one hand are the research subjects here. Study extreme populations to give you foresight – not every weirdo is a market.
- Watch a one handed person tie their shoes. It’s a cool trick, a proof of competency.
- One of your hands is full of a coffee or a steering wheel or something else, so really we should design for a one handed word
- Look for compensatory behaviours.
- 40% of the time, 1 hand is occupied with something. 13% of the time its a cell phone. After that, carrying things, smoking etc.
- A one handed world means a better world for everyone. Differs from universal design which is “access for all”
- Phase 1 was qual, 6 people. Interviews with show and tell and deep probes.
- Phase 2 was quant. What’s most difficult? Tools, health and medical, cooking and eating, snacks, beverages
- Key themes: Holding an apple is manipulating. Using a cell phone is stabilize and manipulate. Flossing is manipulate with two hands. Two handed manipulation is the worst when it comes to one handedness.
- “Cling wrap is my mortal enemy” :)
- Hero products – slip on shoes, sweatpants, handsfree dispensers
- Liquids in flexible packages like a juicebox – this is terrible. Spills all over.
- Pull tabs on packages don’t open consistently, rips without actually opening the package, or it spills all over. Food in a plastic bag in a box, like cereal. This is an innovation opportunity.
- What about pull tabs on glued surfaces – eg tube chips or mouthwash bottles or bandages.
- Anything difficult with two hands is twice as hard as one – think of those produce bags at the grocery store. And what about the heavy products like laundry detergent or cases of water.
- Surface friction can determine success to incorporate friction into design. E.g., dishes are slippery in the sink so people put a towel in the bottom of the sink.
- Total Fail products – dental floss, food requiring expensive can openers, juice boxes, shoes that tie
- Innovation opportunities [you'll have to ask Kelley for the details on each of the following]
- intuitive design
- self stabilizing products
- one handed stabilization and manipulation, e.g., putting on chapstick one handed
- toothiness – products intended to be opened with the teeth
- friendly friction
- bottom dispensing – use gravity – upside down ketchup
- packages that want to be opened, a simple squish pops it open
- air as a propellant – squishing a chip bag
- Lever effects – push to open something
- Finger pry
- finger twist – opening a ziplock bag by twisting the bag
- finger scissors
- Hovering thumb like using a phone
- shopper consideration – weight, handles, gripability
- hands free alternatives – no tie shoes
- soft packages with rigidity
- packages that ALWAYS open properly
- full grip pull tabs. the tab is never big enough
- Had people hold a baby doll while they tried to open a baby bottle
- Be broad in your consumption of knowledge
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